Thursday, March 5, 2009

Bionic Commando -- Official Trailer



Bionic Commando: Debut Trailer

The Bionic Commando makes his next-gen debut with this teaser.

Bionic Commando Cheats & Weapons

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Flahze AM-10 "Tarantula"

Caliber: 15.2 kg SCARS custom rockets
Weight: 18 kg empty
Fire Mode: Up to 6 rockets simultaneously
Manufacturer: Flazhe Weapon Systems

The Tarantula is the epitome of next-generation portable missile launchers. Its targeting system is capable of locking onto and tracking as many as six targets simultaneously with remarkable precision. In combination with the self-propelled SCARS rounds, this gives the Tarantula the ability to engage several targets in one shot.

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Drayton AA-9 "Hiker"

Caliber: 12.7 mm / 15.5 mm
Weight: 16 kg empty
Fire Mode: 9-round burst
Manufacturer: Drayton Arms Company

The AA-9 HIKER is a semi-automatic weapon with a unique design to optimize its armor-penetrating capabilities. One shot from the HIKER delivers nine rounds, eight hardened shrapnel shells and the final round an armor-piercing slug. The combination of its armor-penetration and wide-ranging shrapnel damage have earned the Hiker the nickname “The Show-Stopper”.

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Steinmech M3-BC "Tungsten"

Caliber: 4.62 mm
Weight: 1.55 kg empty
Fire Mode: Single shot
Manufacturer: SteinMech International

The SteinMech 4.62mm “Tungsten” semi-automatic pistol is the personal defense weapon of choice for close quarters FSA military vehicle and aircraft crews. This weapon was subsequently adopted by TASC Special Ops, and the M3-BC variant model was specially modified for use by bionically-augmented TASC Special Ops troops..

Bionic Commando -- The Bionic Arm



The Bionic Arm is an artificial limb composed of lightweight and durable graphite composite materials, and powered by a replaceable hydrogen micro-fuel cell. A dual-use artificial limb replacement / grappling hook with a 20m (65ft) cable is fitted as standard, designed to be capable of grappling onto almost any surface. The functions of the Bionic Arm allow soldiers to function at a level far surpassing the ability of regular troops, vastly increasing their strength and maneuverability.

What differentiates the Bionic Arm from regular prosthetics is that it is no mere replacement appendage - it is fully integrated into the host's nervous system, connected to the spine and brain stem and capable of processing and responding instantaneously to brain signals. It requires no more thought or skill to operate that one's own limb; over time, bionic troops have been found to prefer the enhancement to their own natural limbs.

The Bionic Arm was the first piece of modern bionic technology to be successfully attached to and controlled by a human host, developed by the FSA military intelligence agency TASC at a cost of over $500 million. Its unexpected success in a sudden field test subsequently led to the development of other bionic limbs and body parts; bionic-enhanced TASC Special Ops troops were feared in the battlefield the world over. Attempts to duplicate the technology by other countries have all met with the same seemingly insurmountable barrier - the difficulty in creating an input/output system that is capable of processing information as quickly as the human brain.

In the field, soldiers equipped with the Bionic Arm commonly use it to

*swing through the air as a fast means of travel, or to navigate dangerous environments
*zip to surfaces to quickly move from place to place
*scale tall buildings
*rip down pieces of the surrounding area, to use as weapons or shields
*throw large objects much farther than a normal human
*punch and melee opponents and objects

Bionic Commando Enemies & Screen shots

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Standard Biomech

Biomechs are mechanized infantry suits used by several armies around the world.The arrival of Biomechs on the battlefield changed the face of war drastically. The combination of mobility, damage resistance and the ability to carry heavy weaponry makes them one of the deadliest and most feared adversaries in combat.

Thanks to their connections to militaries around the world, BioReign has several dozen Biomech suits at their disposal. BioReign’s extensive knowledge in the field of bionics has allowed them to experiment with several Biomech designs, adapting them to the challenges they anticipated in the harsh environment of Ascension City.

Primarily built for offensive combat, Biomech suits are designed to absorb damage from all angles; however, their rear is more susceptible to physical stress.

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Airforce Biomech

The Air Force Biomech unit is outfitted with jet engines that allow it to maneuver in mid-air. This unit is also equipped with a charged electrical pulse emitter, which can rip through infantry units. Although heavily armored, the Air Force Biomech’s thrusters are vulnerable and can force the Biomech to ground level.

When downed, the Biomech can continue the fight, using its short-range thrusters to get into close combat range of its target.

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Polycraft

Polycraft are highly maneuverable air units, designed for quick aerial assault and interception.The BioReign force brought with them a large number of the units to Ascension City. Polycraft are easily refitted to excel in various situations, and can act as both troop transports and heavily-armed missile gunships.

The compact design of the Polycraft combined with its unsurpassed aerial maneuverability allows it to fly in narrow and tight environments, close to ground without risk of collision, making it perfect for tactical surveys and interceptions.

Polycraft are sturdy and resilient machines, but analysis has shown that the armor plating over the engine is relatively thin.The engine is placed on the underside of the Polycraft, so an assault from directly underneath has the best chance of success.

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Bioreign Grunt

Although classified as a terrorist organization, BioReign is closer to a private militia, a formidable paramilitary force that is far more disciplined, knowledgeable and equipped than any comparable terrorist organization. The basic unit of any militia is the infantry soldier.

Almost all of the soldiers connected to BioReign are either former members of the Imperial infantry, or rogue TASC operatives, most of whom have had full combat experience. Therefore, the BioReign infantry is to be considered both battle-proven and well-equipped.

Due to the unique nature of the Ascension City battleground, all soldiers have been fitted with special radiation suits, face masks and equipment for hostile situations. Although infantry troops may be lacking in firepower, they more than make up for it in numbers.

Bionic Commando Characters & Screen shots

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Silver

Name: Unknown
Rank: Unknown, high ranking member of BioReign
SUMMARY

Little information exists on the terrorist suspect known only as Silver; however, his affiliation with the pro-bionic terror group BioReign has been verified.

HISTORY

Little is known about Silver’s history and involvement within BioReign. There have only been a handful of confirmed sightings and reports regarding the subject, who is thought to rank highly within the organization. Intelligence groups operate under the assumption that Silver works as a kind of ambassador for BioReign, trying to rally as many of the pro-bionic groups as possible under the BioReign banner.
PRESENT

Silver’s presence has been confirmed in recent months at several locations around the world, including at terrorist arms bazaars.


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Jayne "Mag" Magdalene

Name: Magdalene, Jayne

Rank: Lieutenant, FSA Armed Forces (dishonorably discharged)

SUMMARY

A second-generation "Bionic Commando" with a bionic leg augmentation that increases her speed tremendously. She managed to escape the Bionic Purge, and is believed to have joined the pro-bionic terrorist group BioReign.

HISTORY

Serving the FSA Armed Forces as an infantry soldier, Jayne Magdalene lost both her legs in a landmine explosion. She was subsequently offered a place in TASC Research & Development division, as a test subject for the newly-developed bionic technology. Magdalene was equipped with bionic legs, allowing her to dash at tremendous speeds and jump great distances. She received combat training from Nathan Spencer, and the two carried out several missions together, the most infamous being Operation Blackout, which ended in disaster and Spencer's arrest.

Magdalene was a notorious daredevil and a brash user of her augmentations. She required far more modifications and maintenance than any other TASC Special Ops agent due to the speed at which she wore down her bionic enhancements. During the Bionic Purge, Magdalene vanished underground, abandoning her post and career rather than give up her bionics.

PRESENT

Recent military intelligence has indicated that Magdalene joined the pro-bionic terrorist group BioReign. She is believed to be among the senior officers in the organization, currently deployed in the operation in Ascension City.

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Joseph "Super Joe" Gibson

Name: Gibson, Joseph

Rank: Director, TASC

SUMMARY
A key figure in the Imperial Incident and well known war-hero of the FSA. Together with Nathan Spencer, he managed to stop the Imperials and their Albatross weapons program. Currently the Director of TASC.

HISTORY
Joseph Gibson (aka Super Joe) started his career as a private military contractor in a small group called MERCs. His leadership abilities and meticulous attention to detail earned him the nickname "The Supervisor" and caught the attention of the TASC organization. Gibson started out in TASC as a field agent, but his knack for discreet intelligence-gathering soon made him TASC’s top-operative in the field of espionage and tactical sabotage. He was also involved in the development of bionics from the outset. When the Imperials attacked several FSA cities, Gibson was sent in behind the lines to investigate the threat. Gibson’s mission was compromised and he was imprisoned by the Imperials.

Due to the sensitive nature of the information Gibson possessed, TASC decided that Gibson had to be broken free before that information fell into the Imperials’ hands. Gibson was rescued by Nathan Spencer and both of them moved on to stop the Albatross. Their mission was successful, and the Imperial threat came to an end. After a long recovery – the imprisonment and torture was far more traumatic than first assumed – Joseph Gibson returned to TASC and was shortly he was promoted to Director of the entire organization.

Having witnessed first-hand the success of Spencer's rescue mission, Joe rapidly expanded the Bionics Program, enlisting dozens of new recruits to create new "bionic commandos". But public opinion soon turned against bionics, and Joe found himself fighting to defend the technology. In the power struggle, Joe found himself powerless to help Spencer when he was accused of treason and sentenced to death.

PRESENT

When bionic technology was outlawed by the government directive known as the Bionic Purge, much of TASC's power was lost. Following the bombing of Ascension City, the reactivation of Spencer for one more behind-the-lines assault is Joe's best chance for redemption.

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Nathan "Rad" Spencer

Name: Spencer, Nathan

Rank: Major, FSA Armed Forces (dishonorably discharged)

SUMMARY
The first TASC Special Ops "Bionic Commando" and a war hero from the Imperial Incident. Dishonorably discharged when he failed to obey direct orders during Operation Blackout. Spencer was court-martialed, and sentenced to death for treason.

HISTORY

After losing his arm to a grenade blast in the FSA’s early years, Nathan Spencer was assigned to TASC Research and Development division, where he became the first official test subject for TASC’s military-grade bionic technology. When TASC agent Joseph Gibson was captured by the Imperials during a recon mission, a behind-the-lines rescue operation was planned to get Gibson out. Spencer was transferred from the R&D division to TASC Special Ops. The mission was a success, with Spencer managing not only to rescue Gibson from the Imperials but stop their newly-activated weapons platform, the Albatross.

After the mission, Spencer was celebrated as a hero and TASC soon found their bionics program in great demand. Now under the command of Joseph Gibson, the organization flourished, and many other operatives were enhanced with bionic parts. As the original Bionic Commando, Nathan Spencer became responsible for training these new operatives. At the same time, Spencer began to undertake a series of high risk, covert operations. On one such mission, codename Operation Blackout, Spencer’s sense of justice came into conflict with the orders from his superior and friend Gibson. In refusing to kill two rogue bionics prototypes, Spencer disobeyed a direct order which ultimately led to the deaths of several TASC agents. Spencer was court-martialed, convicted of treason, and sentenced to death.

PRESENT

Having spent the last five years on Death Row awaiting execution, Spencer has now been temporarily reinstated due to recent events in Ascension City. Military Intelligence Clearance Beta is required for detailed information.

Bionic Commando Organizations & Screen shots

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The Imperials

SUMMARY

A now-defunct paramilitary group who sought to revive fascism in the FSA.

HISTORY

Formed of traitors and fascist sympathizers from the dregs of the FSA military, the Imperial Army was founded by Generalissimo Killt. Many people followed the charismatic Killt in the dawn of the Imperial Army, and their ranks quickly grew. The deranged Killt stole the plans for the Project Albatross weapons platform, the relic of a long-dead military regime, and decided to execute the project himself. To do that, he needed the help of one man: The Leader, a long-dead fascist dictator. While the Albatross was activated, Killt was betrayed by the Leader, who was in turn defeated by Nathan Spencer and Joseph Gibson.


PRESENT

Although the Imperials were utterly defeated by the FSA Army, Killt's rhetoric did not die so easily. Many Imperials who escaped punishment fled underground, where they eventually came into contact with disgruntled bionics forced into hiding by the Bionic Purge. Together they formed BioReign and vowed to wipe out the FSA once and for all.


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FSA
FEDERAL STATES OF AMERICA

SUMMARY

A nation born from a political and economic crisis in the United States of America in the early 21st century.

HISTORY

Due to its turbulent conception, the FSA government took a hardline approach to politics, putting libertarian values aside to maintain law and order. Despite its youth, the FSA has had an eventful history.

Most notable is the Imperial Incident a decade previous, when a military faction seeking to revive fascism attacked several FSA cities. Wild rumors abounded across the FSA in those days, including that the Imperials had launched a massive floating air-fortress, and that they had found a way to revive the dead. The threat was eventually overcome thanks to the deployment of the first Bionic Commando, Nathan Spencer.

Afterward, bionics became the issue of the day. Many championed the technology after the success of the technology in defeating the Imperial threat, and appealed for it to be released into civilian use. However, many others were fearful that the unknown technology could lead to ordinary humans becoming “obsolete”. The issue came to a head when a Presidential directive was issued to shut down the controversial bionics program. In what came to be known as the “Bionic Purge”, TASC’s bionics program was closed, and TASC personnel with bionic augmentations were ordered to turn in their bionics or have them forcibly removed. But this heavy-handed tactic backfired, as pro-bionic followers rioted, and many of TASC’s bionic operatives chose to flee instead of giving up their artificial parts.

PRESENT

Despite suffering several terrorist attacks from pro-bionic groups, the chaos eventually subsided, and the FSA once again knew peace. But with BioReign's attack on Ascension City, the nation is facing its greatest crisis yet.

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TASC
TACTICAL ARMS AND SECURITY COMMITTEE

SUMMARY

TASC is the FSA’s military intelligence and security agency, mandated with protecting the FSA from threats both domestic and foreign. The organization invented and produced bionic technology for military use. Current Director is Joseph Gibson.

HISTORY

TASC members were the most powerful in the FSA government in its early days, and the organization was crucial in creating modern bionic technology. At the height of its power, TASC had at its disposal a team of bionic-enhanced Special Ops commandos that was considered the finest in the world. TASC suffered greatly from the Bionic Prohibition Act. At the time when President Allen executed the Act, TASC’s military capabilities were almost entirely made up of bionic Special Ops soldiers. TASC recovered from the blow, but the organization’s power is still far from what it once was.


PRESENT

After the Bionic Purge, TASC’s influence has been waning, but despite this it still has more control over the FSA government than any other body save the office of the President.

Bionic Commando Plot & Screenshots

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Ten years have passed since Nathan “RAD” Spencer, the Bionic Commando, managed to defeat the Imperials and destroy their secret weapon, the Albatross, in the events of Bionic Commando Rearmed. In the aftermath, Spencer and his comrade Joseph “Super Joe” Gibson were praised as heroes by the entire nation.

TASC, the military intelligence organization that provided Spencer with his Bionic Arm, soon found their bionics program in great demand. Now under the command of Joseph Gibson, the organization flourished, and many other operatives were enhanced with bionic parts.

As the original Bionic Commando, Nathan Spencer became responsible for training these new operatives. At the same time, Spencer began to undertake a series of high risk, covert operations. On one such mission, codenamed Operation Blackout (the events of which are detailed in the comic book Chain of Command), Spencer’s sense of justice came into conflict with the orders from his superior and friend Gibson.

In refusing to kill two rogue bionic prototypes, Spencer disobeyed a direct order which ultimately led to the deaths of several TASC agents. Spencer was court-martialed, convicted of treason, and sentenced to death.

Five years after the Bionic Purge and a series of minor terrorist attacks, BioReign came into possession of a weapon of monumental destructive power, known as the Witherer. They detonated this weapon in Ascension City, the pride of the FSA. The experimental WMD, unleashed a kinetic pulse deep into the earth's core, triggering a massive earthquake that reduced the city to ruins. In the aftermath, BioReign have moved in and occupied the city, taking control of the air defense grid. Their hold on the city is absolute, their motive remains unclear, and after failed ground and air assaults, the FSA is running out of options.

Super Joe realizes there is only one last chance - Spencer. A broken man on death row awaiting execution, stripped of the bionics that made him someone special. But if reunited with his arm, Spencer is the one man capable of navigating the terrain of the broken city. The one man who has experience fighting and defeating the forces that make up BioReign...the one man with nothing left to lose.

Bionic Commando Info & Screen shots

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bionic commando rearmed release date cheats hints xbox soundtrack


Arm yourself! The 20 year wait is over as Bionic Commando swings back into action on Xbox 360®, PLAYSTATION®3 and PC.

The first true sequel to the classic 1988 Nintendo Entertainment System original, Bionic Commando sees the return of the bionically-enhanced Nathan "Rad" Spencer, voiced by Mike Patton, the former lead singer of Faith No More. Time has not been kind to Spencer: 10 years after his heroic defeat of the Imperials in the original game, he has been betrayed by the government he swore to serve, imprisoned for crimes he didn't commit, and sentenced to death.

On the very day of Spencer's execution, terrorists detonate a massive experimental weapon in Ascension City, unleashing an intense earthquake that has turned the city into rubble and wiped out its population. With the terrain in ruins and the city's air defense grid now in the control of a massive terrorist force whose goal remains unclear, the FSA have only one option left - a behind-the-lines assault. The perfect job for a Bionic Commando.

Bionic Commando transposes the swing-and-shoot gameplay of the 8-bit original to a stunning 3D environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces, where every environment is scalable using swinging, scaling, climbing and wall-walking techniques.
Game Features:

* Use the bionic arm to swing between towering skyscrapers at breathtaking speed, hook onto distant objects, zip up on hanging girders and choose your own route through the game
* Explore anywhere - on land, in the air, or swinging from the top of 50-story skyscrapers - in a game that redefines 3D action
* Gameplay that moves through horizontal and vertical environments - a 3D game that truly uses all three dimensions
* Use the power of the bionic arm - and of next-gen physics - to realistically throw massive objects, pummel opponents, whip enemies into the air, or pull the landscape apart
* Arm yourself with a variety of weapons worthy of a Bionic Commando
* Starring Mike Patton, the former lead singer of Faith No More, as the voice of Nathan Spencer
* Published by Capcom, the makers of the Resident Evil and Street Fighter series as well as next-gen hits Lost Planet and Dead Rising
* Developed by Swedish studio GRIN, developers of the highly acclaimed Ghost Recon: Advanced Warfighter series for PC

Bionic Commando Info